Projects

My Animal Village Games
As part of a small team of two programmers and two artists, I played an important role in the design and development of a series of games.
My responsibilities included upgrading and refining core gameplay prototypes, connecting the games to Microsoft's backend platform PlayFab, implementing Google authentication, in-app purchases for Android devices, Unity ads, global and regional leaderboards, a screenshot sharing system, and UI and UI animations.
Working on these games allowed me to gain valuable experience in the full game development process, from initial design to final implementation.

Orbit Jump
What began as an experimental project eventually turned into my first completed and released game. While it may not have been a particularly complex or technical project, I learned valuable lessons from it, such as the fact that finishing a game takes much longer than anticipated, and the ins and outs of releasing a game on the Google Play Store.
Overall, it was a valuable learning experience that helped me to grow as a game developer.

UI Animations Package
In addition to game development, I have a passion for creating tools that make the development process faster and simpler for everyone.
One such tool is a Unity package I developed to enable our designers to implement UI animations without needing to write any code. This tool allows for a variety of animation types, such as moving, scaling, rotating, and text animations, and also allows for the delay, synchronization, and grouping of animations.
Overall, it is a valuable asset to our team and has helped us to create more dynamic and engaging user interfaces.