Projects

My Animal Village Games
As part of a small team of two programmers and two artists, I played an important role in the design and development of a series of games.
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My responsibilities included upgrading and refining core gameplay prototypes, connecting the games to Microsoft's backend platform PlayFab, implementing Google authentication, in-app purchases for Android devices, Unity ads, global and regional leaderboards, a screenshot sharing system, and UI and UI animations.
Working on these games allowed me to gain valuable experience in the full game development process, from initial design to final implementation.
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Orbit Jump
What began as an experimental project eventually turned into my first completed and released game. While it may not have been a particularly complex or technical project, I learned valuable lessons from it, such as the fact that finishing a game takes much longer than anticipated, and the ins and outs of releasing a game on the Google Play Store.
Overall, it was a valuable learning experience that helped me to grow as a game developer.
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UI Animations Package
In addition to game development, I have a passion for creating tools that make the development process faster and simpler for everyone.
One such tool is a Unity package I developed to enable our designers to implement UI animations without needing to write any code. This tool allows for a variety of animation types, such as moving, scaling, rotating, and text animations, and also allows for the delay, synchronization, and grouping of animations.
Overall, it is a valuable asset to our team and has helped us to create more dynamic and engaging user interfaces.
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